Unnamed Skill
Capture Unity EditorWindow and save as PNG. Use when you need to: (1) Take a screenshot of Game View, Scene View, Console, Inspector, etc., (2) Capture visual state for debugging or verification, (3) Save editor output as an image file.
$ Installieren
git clone https://github.com/hatayama/uLoopMCP /tmp/uLoopMCP && cp -r /tmp/uLoopMCP/Packages/src/Editor/Api/McpTools/CaptureWindow ~/.claude/skills/uLoopMCP// tip: Run this command in your terminal to install the skill
name: uloop-screenshot description: Take a screenshot of Unity Editor windows and save as PNG image. Use when you need to: (1) Screenshot the Game View, Scene View, Console, Inspector, or other windows, (2) Capture current visual state for debugging or documentation, (3) Save what the Editor looks like as an image file.
uloop capture-window
Capture any Unity EditorWindow by name and save as PNG.
Usage
uloop capture-window [--window-name <name>] [--resolution-scale <scale>] [--match-mode <mode>]
Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
--window-name | string | Game | Window name to capture (e.g., "Game", "Scene", "Console", "Inspector", "Project", "Hierarchy", or any EditorWindow title) |
--resolution-scale | number | 1.0 | Resolution scale (0.1 to 1.0) |
--match-mode | enum | exact | Window name matching mode: exact, prefix, or contains. All modes are case-insensitive. |
Match Modes
| Mode | Description | Example |
|---|---|---|
exact | Window name must match exactly (case-insensitive) | "Project" matches "Project" only |
prefix | Window name must start with the input | "Project" matches "Project" and "Project Settings" |
contains | Window name must contain the input anywhere | "set" matches "Project Settings" |
Window Name
The window name is the text displayed in the window's title bar (tab). The user (human) will tell you which window to capture. Common window names include:
- Game: Game View window
- Scene: Scene View window
- Console: Console window
- Inspector: Inspector window
- Project: Project browser window
- Hierarchy: Hierarchy window
- Animation: Animation window
- Animator: Animator window
- Profiler: Profiler window
- Audio Mixer: Audio Mixer window
You can also specify custom EditorWindow titles (e.g., "EditorWindow Capture Test").
Examples
# Capture Game View at full resolution
uloop capture-window
# Capture Game View at half resolution
uloop capture-window --window-name Game --resolution-scale 0.5
# Capture Scene View
uloop capture-window --window-name Scene
# Capture Console window
uloop capture-window --window-name Console
# Capture Inspector window
uloop capture-window --window-name Inspector
# Capture Project browser (exact match - won't match "Project Settings")
uloop capture-window --window-name Project
# Capture all windows starting with "Project" (prefix match)
uloop capture-window --window-name Project --match-mode prefix
# Capture custom EditorWindow by title
uloop capture-window --window-name "My Custom Window"
Output
Returns JSON with:
CapturedCount: Number of windows capturedCapturedWindows: Array of captured window info, each containing:ImagePath: Absolute path to the saved PNG fileFileSizeBytes: Size of the saved file in bytesWidth: Captured image width in pixelsHeight: Captured image height in pixels
When multiple windows match (e.g., multiple Inspector windows or when using contains mode), all matching windows are captured with numbered filenames (e.g., Inspector_1_*.png, Inspector_2_*.png).
Notes
- Use
uloop focus-windowfirst if needed - Target window must be open in Unity Editor
- Window name matching is always case-insensitive
Repository
