shader-fundamentals
GLSL shader fundamentals—vertex and fragment shaders, uniforms, varyings, attributes, coordinate systems, built-in variables, and data types. Use when writing custom shaders, understanding the graphics pipeline, or debugging shader code. The foundational skill for all shader work.
$ Instalar
git clone https://github.com/Bbeierle12/Skill-MCP-Claude /tmp/Skill-MCP-Claude && cp -r /tmp/Skill-MCP-Claude/skills/shader-fundamentals ~/.claude/skills/Skill-MCP-Claude// tip: Run this command in your terminal to install the skill
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Bbeierle12
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Bbeierle12/Skill-MCP-Claude/skills/shader-fundamentals
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Updated6d ago
Added6d ago