shader-fundamentals

GLSL shader fundamentals—vertex and fragment shaders, uniforms, varyings, attributes, coordinate systems, built-in variables, and data types. Use when writing custom shaders, understanding the graphics pipeline, or debugging shader code. The foundational skill for all shader work.

$ インストール

git clone https://github.com/Bbeierle12/Skill-MCP-Claude /tmp/Skill-MCP-Claude && cp -r /tmp/Skill-MCP-Claude/skills/shader-fundamentals ~/.claude/skills/Skill-MCP-Claude

// tip: Run this command in your terminal to install the skill