shader-noise
Procedural noise functions in GLSL—Perlin, simplex, Worley/cellular, value noise, FBM (Fractal Brownian Motion), turbulence, and domain warping. Use when creating organic textures, terrain, clouds, water, fire, or any natural-looking procedural patterns.
$ インストール
git clone https://github.com/Bbeierle12/Skill-MCP-Claude /tmp/Skill-MCP-Claude && cp -r /tmp/Skill-MCP-Claude/skills/shader-noise ~/.claude/skills/Skill-MCP-Claude// tip: Run this command in your terminal to install the skill
Repository

Bbeierle12
Author
Bbeierle12/Skill-MCP-Claude/skills/shader-noise
2
Stars
0
Forks
Updated1w ago
Added1w ago