landsandboat-ffxi
Shuu-37/xi-ai-skillExpert knowledge of Final Fantasy XI private server development using LandSandBoat codebase. Use when working with FFXI game mechanics, LandSandBoat source code, database schema, Lua scripting, GM tools, or server administration.
SKILL.md
name: landsandboat-ffxi description: Expert knowledge of Final Fantasy XI private server development using LandSandBoat codebase. Use when working with FFXI game mechanics, LandSandBoat source code, database schema, Lua scripting, GM tools, or server administration. allowed-tools: Read, Grep, Glob, WebFetch, Bash, Edit, Write
LandSandBoat FFXI Development Skill
Expert knowledge base for Final Fantasy XI private server development using the LandSandBoat codebase.
When to Activate This Skill
Claude should activate this skill when the user's request involves:
- LandSandBoat Development: Server configuration, troubleshooting, or modifications
- FFXI Game Mechanics: Combat systems, status effects, abilities, magic, crafting
- Database Work: Schema design, queries, character data, game data tables
- Lua Scripting: Zone scripts, NPCs, quests, missions, mob behaviors
- GM Tools & APIs: Building admin tools, player management, server utilities
- Network Protocols: FFXI packet structures, IPC, HTTP API integration
- Server Architecture: Understanding multi-process design, ZeroMQ, C++20 implementation
Available Documentation
This skill provides comprehensive reference documentation in the docs/ directory:
Core Documentation Files
-
architecture-overview.md (24 KB)
- Multi-process server design (login, map, world, search servers)
- Technology stack (C++20, Lua, MariaDB, ZeroMQ)
- Build system and configuration
- Module system for extensions
-
gameplay-systems.md (32 KB)
- Combat system (physical, magical, ranged)
- Entity system (characters, mobs, NPCs, pets, trusts)
- Status effects and buffs
- Quest and mission systems
- Zone management and navigation
- NPC interaction patterns
-
database.md (56 KB) - Primary reference for database work
- Complete schema documentation for 126+ tables
- Table relationships and foreign keys
- Character data structures
- Game data (items, mobs, abilities, spells)
- Economy systems (auction house, synth recipes)
- Binary blob field documentation
-
networking.md (28 KB)
- Network architecture and ports
- IPC via ZeroMQ (localhost:54003)
- Optional HTTP API (disabled by default)
- Packet structures (C2S and S2C)
- Security considerations
-
scripting.md (16 KB)
- Lua integration architecture
- Zone script structure (OnInitialize, OnZoneIn, onTrigger, etc.)
- Entity interaction patterns
- Common scripting patterns and examples
- Enumerations and constants
-
utilities.md (8 KB)
- Python development tools (dbtool.py, announce.py, etc.)
- Database management utilities
- CI/CD tools and testing utilities
Setup Instructions
First-Time Setup
When this skill is first activated, verify if the LandSandBoat reference codebase is available:
- Check for reference directory: Look for
reference/directory in the skill folder - If missing: Offer to run the setup script to clone the complete LandSandBoat codebase
- Run setup: Execute
./scripts/setup-reference.shfrom the skill directory
The reference directory provides:
- Complete C++20 source code (~26% of codebase)
- All 297 zone Lua scripts (~63% of codebase)
- 126+ SQL schema files
- Python development tools
- Configuration examples
Path References
All documentation and reference paths use the pattern: landsandboat-skill/path/to/file
Examples:
landsandboat-skill/docs/database.md- Database schema referencelandsandboat-skill/reference/src/map/zone.cpp- Zone C++ implementationlandsandboat-skill/reference/scripts/zones/- Zone Lua scripts
Working with This Skill
Strategy for Different Tasks
Building GM Tools or APIs
- Start with architecture: Read
docs/architecture-overview.mdto understand server processes - Database access: Reference
docs/database.mdfor schema (tables, relationships, constraints) - Network options: Check
docs/networking.mdfor:- Direct database access (most common)
- HTTP API integration (if enabled)
- ZeroMQ IPC (for advanced server integration)
- Examples: Review
reference/tools/*.pyfor Python tool patterns
Recommended stack: TypeScript + TanStack Query for modern API development
Lua Scripting
- Patterns: Read
docs/scripting.mdfor architecture and common patterns - Reference code: Browse
reference/scripts/zones/for real examples - Enumerations: Check
reference/scripts/enum/for game constants - Globals: Review
reference/scripts/globals/for shared functions
Understanding Game Mechanics
- Overview: Start with
docs/gameplay-systems.mdfor high-level concepts - C++ implementation: Reference
reference/src/map/for core engine logic - Lua formulas: Check
reference/scripts/globals/for damage calculations, status effects - Database data: Query game data tables documented in
docs/database.md
Database Design & Queries
- Schema reference: Use
docs/database.mdas primary reference (56 KB, comprehensive) - Table relationships: Understand foreign keys (e.g.,
charid→chars.charid) - Binary blobs: Character missions, abilities, key items stored as binary (see schema docs)
- Constraints: Respect game limits (inventory slots, stacking, job restrictions)
- Transactions: Always use transactions for multi-table modifications
Network Protocol & Packets
- Architecture: Read
docs/networking.mdfor multi-server communication - Packet definitions: Reference
reference/src/map/packets/for C++ structures - IPC patterns: Check
reference/src/common/ipc.hfor message types - Security: Note that IPC is localhost-only, HTTP API disabled by default
Important Considerations
Data Integrity
- Character data has complex interdependencies across multiple tables
- Binary blob fields (missions, abilities) require careful parsing
- Always backup database before bulk operations
- Test on development environment first
Game Balance
- Server rates configured in
reference/settings/default/main.lua - Era-specific settings affect gameplay (level caps, job abilities, expansion content)
- Use module system for customizations without modifying core
Security
- Database credentials in
reference/settings/default/network.lua - IPC bound to localhost only (no external access)
- HTTP API disabled by default - requires explicit enabling
- DDoS protection settings available in network config
Performance
- Lua scripts are hot-reloadable (no server restart needed)
- Optimize database queries (use indexed columns)
- ZeroMQ provides high-performance IPC
- Multiple map servers can run for load distribution
Common Use Cases
Player Management
- Query
charstable for character data - Modify stats, inventory, position
- Track sessions in
accounts_sessions
Item Distribution
- Insert into
char_inventorywith proper item IDs - Respect stacking limits and container slots
- Validate items exist in
item_basictable
Server Announcements
- Use
reference/tools/announce.py - Or integrate with World Server IPC
Economy Monitoring
- Query
auction_housefor transactions - Track price trends and market activity
- Check
char_pointsfor currency tracking
World State Management
- Conquest system tables
- Campaign and besieged status
- Zone weather and time-of-day
Additional Resources
- LandSandBoat Repository: https://github.com/LandSandBoat/server
- GitHub Wiki: 48+ pages on installation, configuration, development
- Module Development: Guides for Lua, C++, and SQL modules
- Community Discord: Active development community
Debugging and Troubleshooting
If Claude isn't using this skill effectively:
- Verify skill activation: Check that request mentions FFXI or LandSandBoat
- Documentation access: Ensure
docs/directory is readable - Reference code: Run setup script if
reference/directory is missing - Specific queries: Provide context (e.g., "using LandSandBoat" or "FFXI private server")
Version Information
- LandSandBoat Version: Latest stable (reference cloned from main branch)
- Skill Version: 1.0.0
- Last Updated: 2025-11-05
- Documentation Coverage: ~164 KB across 6 primary documentation files
README
LandSandBoat FFXI Development Skill
A Claude Code skill that provides expert knowledge for Final Fantasy XI private server development using the LandSandBoat codebase.
What is This?
This skill enables Claude to automatically assist with FFXI private server development by providing:
- Comprehensive documentation (~164 KB) covering architecture, gameplay systems, database schema, networking, scripting, and utilities
- Complete reference codebase access to LandSandBoat's C++20 and Lua implementation
- Expert context for building GM tools, APIs, and custom content
When you mention FFXI, LandSandBoat, or related concepts, Claude automatically activates this skill and gains access to specialized knowledge.
Features
Documentation Coverage
- Architecture Overview - Multi-process server design, technology stack, build system
- Gameplay Systems - Combat, entities, status effects, quests, missions, zones
- Database Schema (56 KB) - Complete reference for 126+ tables with relationships
- Networking - IPC, HTTP API, packet structures, protocols
- Scripting - Lua integration, patterns, examples
- Utilities - Python tools for server management
Reference Codebase
Access to complete LandSandBoat source:
- C++20 core engine (~26% of codebase)
- Lua scripting layer (~63% of codebase)
- 297 zone implementations
- 126+ SQL schema files
- Python development tools
Installation
Option 1: Personal Installation (Recommended)
Install once and use across all your projects:
# Clone to your personal Claude skills directory
git clone https://github.com/your-org/landsandboat-skill ~/.claude/skills/landsandboat-ffxi
# Navigate to skill directory
cd ~/.claude/skills/landsandboat-ffxi
# Run setup to download LandSandBoat reference codebase
./scripts/setup-reference.sh
On Windows (Git Bash or WSL):
git clone https://github.com/your-org/landsandboat-skill ~/AppData/Roaming/Claude/skills/landsandboat-ffxi
cd ~/AppData/Roaming/Claude/skills/landsandboat-ffxi
./scripts/setup-reference.sh
Option 2: Project-Level Installation
For teams working on FFXI projects together:
# From your project root
git clone https://github.com/your-org/landsandboat-skill .claude/skills/landsandboat-ffxi
# Run setup
cd .claude/skills/landsandboat-ffxi
./scripts/setup-reference.sh
Team members will receive the skill when they pull changes.
Option 3: Plugin (Future)
Once published to Claude Code plugin marketplace:
claude install landsandboat-ffxi
Usage
Once installed, Claude automatically activates this skill when you mention:
- "LandSandBoat"
- "LSB"
- "FFXI private server"
- "Final Fantasy XI development"
- Game mechanics (combat, quests, NPCs)
- Database tables (chars, mob_spawn_points, etc.)
- Lua scripting for zones
Example Interactions
You: I need to create a GM tool to manage player inventory
Claude: [Activates landsandboat-ffxi skill]
I'll help you build a GM tool for inventory management. Let me reference
the database schema for character inventory...
[References docs/database.md and provides implementation]
You: How do I script an NPC that starts a quest in LandSandBoat?
Claude: [Activates landsandboat-ffxi skill]
I'll show you the pattern for quest-giving NPCs based on LandSandBoat
scripting conventions...
[References docs/scripting.md and reference/scripts/zones/ examples]
You: What's the database structure for mob spawns?
Claude: [Activates landsandboat-ffxi skill]
The mob spawn system uses several related tables. Let me walk you through
the schema...
[References docs/database.md with detailed table relationships]
Repository Structure
landsandboat-skill/
├── SKILL.md # Skill definition with YAML frontmatter
├── README.md # This file
├── docs/ # AI-friendly documentation (164 KB)
│ ├── architecture-overview.md
│ ├── gameplay-systems.md
│ ├── database.md # Primary database reference (56 KB)
│ ├── networking.md
│ ├── scripting.md
│ └── utilities.md
├── scripts/
│ └── setup-reference.sh # Clone LandSandBoat codebase
└── reference/ # LandSandBoat source (gitignored)
├── src/ # C++20 source
├── scripts/ # Lua scripts
├── sql/ # Schema files
└── tools/ # Python utilities
Reference Codebase Setup
The reference/ directory contains the complete LandSandBoat codebase for AI reference. It's gitignored and must be set up locally.
First-Time Setup
cd ~/.claude/skills/landsandboat-ffxi # or your skill location
./scripts/setup-reference.sh
This clones the latest LandSandBoat repository into reference/.
Updating Reference Code
cd ~/.claude/skills/landsandboat-ffxi
./scripts/setup-reference.sh # Pulls latest changes if already cloned
What Gets Downloaded
- Complete C++20 source code
- All 297 zone Lua scripts
- 126+ SQL schema files
- Python development tools
- Configuration examples
- LandSandBoat documentation
Size: ~200-300 MB
Requirements
- Claude Code: This skill is designed for Claude Code CLI
- Git: Required for cloning the reference codebase
- Disk Space: ~300 MB for reference codebase
- OS: Works on Linux, macOS, Windows (with Git Bash or WSL)
Common Use Cases
Building GM Tools
- Player management interfaces
- Item distribution tools
- Server announcement systems
- Economy monitoring dashboards
Lua Scripting
- Zone scripts (NPCs, mobs, events)
- Quest and mission implementations
- Custom content (BCNMs, dynamis, etc.)
- Status effect behaviors
Database Work
- Schema design for custom content
- Data migration scripts
- Player data queries and reports
- Game data management
API Development
- RESTful APIs for web interfaces
- Discord bot integrations
- Admin panel backends
- Analytics and monitoring
Advantages Over Traditional Documentation
Automatic Activation
No need to manually reference docs - Claude knows when to use this skill.
Context-Aware
Claude understands relationships between systems (e.g., how database tables relate to C++ entities and Lua scripts).
Comprehensive
164 KB of structured documentation plus complete source code access.
Always Available
Install once, works across all your FFXI projects.
Team Sharing
Commit to .claude/skills/ in your repository for team-wide access.
Updating the Skill
To get the latest documentation and improvements:
cd ~/.claude/skills/landsandboat-ffxi
git pull origin main
To update the reference codebase:
./scripts/setup-reference.sh
Contributing
Contributions welcome! To improve this skill:
- Fork the repository
- Create a feature branch
- Make your changes:
- Update documentation in
docs/ - Improve
SKILL.mdinstructions
- Update documentation in
- Test with Claude Code
- Submit a pull request
Documentation Guidelines
- Keep docs AI-friendly (clear structure, examples, relationships)
- Use code references with file:line format
- Provide context for complex systems
- Include common pitfalls and considerations
Troubleshooting
Claude Isn't Activating the Skill
Check installation location:
ls ~/.claude/skills/landsandboat-ffxi/SKILL.md
Verify YAML frontmatter is valid:
head -n 5 ~/.claude/skills/landsandboat-ffxi/SKILL.md
Be more explicit: Instead of: "How do I create an NPC?" Try: "How do I create an NPC in LandSandBoat?"
Reference Directory Missing
Run the setup script:
cd ~/.claude/skills/landsandboat-ffxi
./scripts/setup-reference.sh
Permission Issues (Windows)
Use Git Bash or WSL to run the setup script. PowerShell may have issues with the bash script.
Skill Path Issues
Ensure the skill is in one of these locations:
~/.claude/skills/landsandboat-ffxi/(personal).claude/skills/landsandboat-ffxi/(project-level)
License
This skill repository is MIT licensed. The LandSandBoat reference codebase in reference/ maintains its original GPL-3.0 license.
Related Resources
- LandSandBoat Repository: https://github.com/LandSandBoat/server
- LandSandBoat Wiki: Extensive guides and documentation
- FFXI Community: Discord and forums for development help
Version
Skill Version: 1.0.0 Last Updated: 2025-11-05 LandSandBoat Version: Latest stable (main branch)
Built with ❤️ for the FFXI private server development community