multiplayer

Multiplayer game networking patterns and architecture. Use when implementing real-time multiplayer, matchmaking, synchronization, lag compensation, or dedicated servers.

$ 설치

git clone https://github.com/xenitV1/claude-code-maestro /tmp/claude-code-maestro && cp -r /tmp/claude-code-maestro/skills/game-development/multiplayer ~/.claude/skills/claude-code-maestro

// tip: Run this command in your terminal to install the skill