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CLI Tools

2516 skills in Tools > CLI Tools

uloop-execute-menu-item

Execute Unity MenuItem via uloop CLI. Use when you need to: (1) Trigger menu commands programmatically, (2) Automate editor actions (save, build, refresh), (3) Run custom menu items defined in scripts.

hatayama/uLoopMCP
105
8
Aktualisiert 1w ago

uloop-get-project-info

Get Unity project information via uloop CLI. Use when you need to: (1) Check Unity Editor version, (2) Get project settings and platform info, (3) Retrieve project metadata for diagnostics.

hatayama/uLoopMCP
105
8
Aktualisiert 1w ago

uloop-get-provider-details

Get Unity Search provider details via uloop CLI. Use when you need to: (1) Discover available search providers, (2) Understand search capabilities and filters, (3) Configure searches with specific provider options.

hatayama/uLoopMCP
105
8
Aktualisiert 1w ago

uloop-find-game-objects

Find GameObjects with search criteria via uloop CLI. Use when you need to: (1) Locate GameObjects by name pattern, (2) Find objects by tag or layer, (3) Search for objects with specific component types.

hatayama/uLoopMCP
105
8
Aktualisiert 1w ago

uloop-unity-search

Search Unity project via uloop CLI. Use when you need to: (1) Find assets by name or type (scenes, prefabs, scripts, materials), (2) Search for project resources using Unity's search system, (3) Locate files within the Unity project.

hatayama/uLoopMCP
105
8
Aktualisiert 1w ago

uloop-get-version

Get Unity and project information via uloop CLI. Use when you need to verify Unity version, check project settings (ProductName, CompanyName, Version), or troubleshoot environment issues.

hatayama/uLoopMCP
105
8
Aktualisiert 1w ago

uloop-focus-window

Bring Unity Editor window to front via uloop CLI. Use when you need to: (1) Focus Unity Editor before capturing screenshots, (2) Ensure Unity window is visible for visual checks, (3) Bring Unity to foreground for user interaction.

hatayama/uLoopMCP
105
8
Aktualisiert 1w ago

uloop-clear-console

Clear Unity console logs via uloop CLI. Use when you need to: (1) Clear the console before running tests, (2) Start a fresh debugging session, (3) Clean up log output for better readability.

hatayama/uLoopMCP
105
8
Aktualisiert 1w ago

uloop-execute-dynamic-code

Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edits and batch operations. NOT for file I/O or script authoring.

hatayama/uLoopMCP
105
8
Aktualisiert 1w ago

uloop-execute-dynamic-code

Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edits and batch operations. NOT for file I/O or script authoring.

hatayama/uLoopMCP
105
8
Aktualisiert 1w ago

uloop-get-logs

Retrieve Unity Console logs via uloop CLI. Use when you need to: (1) Check for errors or warnings after operations, (2) Debug runtime issues in Unity Editor, (3) Investigate unexpected behavior or exceptions.

hatayama/uLoopMCP
105
8
Aktualisiert 1w ago

uloop-hello-world

Sample hello world tool via uloop CLI. Use when you need to test the MCP tool system or see an example of custom tool implementation.

hatayama/uLoopMCP
105
8
Aktualisiert 1w ago

uloop-get-project-info

Get Unity project information via uloop CLI. Use when you need to check project settings, Unity version, platform, or other project metadata.

hatayama/uLoopMCP
105
8
Aktualisiert 1w ago

uloop-control-play-mode

Control Unity Editor play mode via uloop CLI. Use when you need to: (1) Start play mode for testing, (2) Stop play mode after testing, (3) Pause play mode for debugging.

hatayama/uLoopMCP
105
8
Aktualisiert 1w ago

uloop-compile

Compile Unity project via uloop CLI. Use when you need to: (1) Verify C# code compiles successfully after editing scripts, (2) Check for compile errors or warnings, (3) Validate script changes before running tests.

hatayama/uLoopMCP
105
8
Aktualisiert 1w ago

uloop-run-tests

Execute Unity Test Runner via uloop CLI. Use when you need to: (1) Run unit tests (EditMode tests), (2) Run integration tests (PlayMode tests), (3) Verify code changes don't break existing functionality.

hatayama/uLoopMCP
105
8
Aktualisiert 1w ago

codex-cli-bridge

Bridge between Claude Code and OpenAI Codex CLI - generates AGENTS.md from CLAUDE.md, provides Codex CLI execution helpers, and enables seamless interoperability between both tools

alirezarezvani/claude-code-skill-factory
102
34
Aktualisiert 1w ago

srtd-cli

This skill should be used when the user mentions "srtd", "sql templates", "migrations-templates", "live reload sql", "supabase functions", when working with files in supabase/migrations-templates/, when .buildlog.json or srtd.config.json is detected, or when writing Postgres functions/views/triggers for Supabase.

t1mmen/srtd
100
7
Aktualisiert 1w ago

srtd-dev

Expert knowledge for developing the SRTD codebase itself. Use when implementing features, fixing bugs, understanding architecture, or writing tests for SRTD internals. NOT for end users of srtd CLI.

t1mmen/srtd
100
7
Aktualisiert 1w ago

create-cli

Design command-line interface parameters and UX: arguments, flags, subcommands, help text, output formats, error messages, exit codes, prompts, config/env precedence, and safe/dry-run behavior. Use when you’re designing a CLI spec (before implementation) or refactoring an existing CLI’s surface area for consistency, composability, and discoverability.

jMerta/codex-skills
91
6
Aktualisiert 1w ago