Content & Media
Content creation, media processing, and design skills
18175 skills in this category
swiftui-layout-ref
Reference — Complete SwiftUI adaptive layout API guide covering ViewThatFits, AnyLayout, Layout protocol, onGeometryChange, GeometryReader, size classes, and iOS 26 window APIs
liquid-glass
Use when implementing Liquid Glass effects, reviewing UI for Liquid Glass adoption, debugging visual artifacts, optimizing performance, or requesting expert review of Liquid Glass implementation - provides comprehensive design principles, API patterns, and troubleshooting guidance from WWDC 2025. Includes design review pressure handling and professional push-back frameworks
swiftui-nav
Use when implementing navigation patterns, choosing between NavigationStack and NavigationSplitView, handling deep links, adopting coordinator patterns, or requesting code review of navigation implementation - prevents navigation state corruption, deep link failures, and state restoration bugs for iOS 18+
vision-ref
Vision framework API, VNDetectHumanHandPoseRequest, VNDetectHumanBodyPoseRequest, person segmentation, face detection, VNImageRequestHandler, recognized points, joint landmarks, VNRecognizeTextRequest, VNDetectBarcodesRequest, DataScannerViewController, VNDocumentCameraViewController, RecognizeDocumentsRequest
storekit-ref
Reference — Complete StoreKit 2 API guide covering Product, Transaction, AppTransaction, RenewalInfo, SubscriptionStatus, StoreKit Views, purchase options, server APIs, and all iOS 18.4 enhancements with WWDC 2025 code examples
swiftui-debugging
Use when debugging SwiftUI view updates, preview crashes, or layout issues - diagnostic decision trees to identify root causes quickly and avoid misdiagnosis under pressure
xcode-debugging
Use when encountering BUILD FAILED, test crashes, simulator hangs, stale builds, zombie xcodebuild processes, "Unable to boot simulator", "No such module" after SPM changes, or mysterious test failures despite no code changes - systematic environment-first diagnostics for iOS/macOS projects
liquid-glass-ref
Use when planning comprehensive Liquid Glass adoption across an app, auditing existing interfaces for Liquid Glass compatibility, implementing app icon updates, or understanding platform-specific Liquid Glass behavior - comprehensive reference guide covering all aspects of Liquid Glass adoption from WWDC 2025
speech
Use when implementing speech-to-text, live transcription, or audio transcription. Covers SpeechAnalyzer (iOS 26+), SpeechTranscriber, volatile/finalized results, AssetInventory model management, audio format handling.
avfoundation-ref
Reference — AVFoundation audio APIs, AVAudioSession categories/modes, AVAudioEngine pipelines, bit-perfect DAC output, iOS 26+ spatial audio capture, ASAF/APAC, Audio Mix with Cinematic framework
swiftui-performance
Use when UI is slow, scrolling lags, animations stutter, or when asking 'why is my SwiftUI view slow', 'how do I optimize List performance', 'my app drops frames', 'view body is called too often', 'List is laggy' - SwiftUI performance optimization with Instruments 26 and WWDC 2025 patterns
foundation-models-ref
Reference — Complete Foundation Models framework guide covering LanguageModelSession, @Generable, @Guide, Tool protocol, streaming, dynamic schemas, built-in use cases, and all WWDC 2025 code examples
foundation-models
Use when implementing on-device AI with Apple's Foundation Models framework — prevents context overflow, blocking UI, wrong model use cases, and manual JSON parsing when @Generable should be used. iOS 26+, macOS 26+, iPadOS 26+, visionOS 26+
swift-testing
Use when writing unit tests, adopting Swift Testing framework, making tests run faster without simulator, architecting code for testability, testing async code reliably, or migrating from XCTest - covers @Test/@Suite macros,
uikit-animation-debugging
Use when CAAnimation completion handler doesn't fire, spring physics look wrong on device, animation duration mismatches actual time, gesture + animation interaction causes jank, or timing differs between simulator and real hardware - systematic CAAnimation diagnosis with CATransaction patterns, frame rate awareness, and device-specific behavior
metal-migration-ref
Use when converting shaders or looking up API equivalents - GLSL to MSL, HLSL to MSL, GL/DirectX to Metal mappings, MTKView setup code
swiftui-layout
Use when layouts need to adapt to different screen sizes, iPad multitasking, or iOS 26 free-form windows — decision trees for ViewThatFits vs AnyLayout vs onGeometryChange, size class limitations, and anti-patterns preventing device-based layout mistakes
haptics
Use when implementing haptic feedback, Core Haptics patterns, audio-haptic synchronization, or debugging haptic issues - covers UIFeedbackGenerator, CHHapticEngine, AHAP patterns, and Apple's Causality-Harmony-Utility design principles from WWDC 2021
swiftui-debugging-diag
Use when SwiftUI view debugging requires systematic investigation - view updates not working after basic troubleshooting, intermittent UI issues, complex state dependencies, or when Self._printChanges() shows unexpected update patterns - systematic diagnostic workflows with Instruments integration
using-axiom
Use when starting any iOS/Swift conversation - establishes how to find and use Axiom skills, requiring Skill tool invocation before ANY response including clarifying questions