Tools
Development tools, utilities, and productivity aids
17720 skills in this category
Subcategories
uloop-control-play-mode
Control Unity Editor play mode via uloop CLI. Use when you need to: (1) Start play mode for testing, (2) Stop play mode after testing, (3) Pause play mode for debugging.
uloop-compile
Compile Unity project via uloop CLI. Use when you need to: (1) Verify C# code compiles successfully after editing scripts, (2) Check for compile errors or warnings, (3) Validate script changes before running tests.
uloop-run-tests
Execute Unity Test Runner via uloop CLI. Use when you need to: (1) Run unit tests (EditMode tests), (2) Run integration tests (PlayMode tests), (3) Verify code changes don't break existing functionality.
deep-gemini
Deep technical documentation generation workflow using zen mcp's clink and docgen tools. First uses clink to launch gemini CLI in WSL for code analysis, then uses docgen for structured document generation with complexity analysis. Specializes in documents requiring deep understanding of code logic, model architecture, or performance bottleneck analysis. Use when user requests "use gemini for deep analysis", "generate architecture analysis document", "analyze performance bottlenecks", "deeply understand code logic", or similar deep analysis tasks. Default output is .md format.
simple-gemini
Collaborative documentation and test code writing workflow using zen mcp's clink to launch gemini CLI session in WSL (via 'gemini' command) where all writing operations are executed. Use this skill when the user requests "use gemini to write test files", "use gemini to write documentation", "generate related test files", "generate an explanatory document", or similar document/test writing tasks. The gemini CLI session acts as the specialist writer, working with the main Claude model for context gathering, outline approval, and final review. For test code, codex CLI (also launched via clink) validates quality after gemini completes writing.
uloop-get-project-info
Get Unity project information via uloop CLI. Use when you need to check project settings, Unity version, platform, or other project metadata.
main-router
Intelligent skill router that analyzes user requests and automatically dispatches to the most appropriate skill(s) or zen-mcp tools. Routes to zen-chat for Q&A, zen-thinkdeep for deep problem investigation, codex-code-reviewer for code quality, simple-gemini for standard docs/tests, deep-gemini for deep analysis, or plan-down for planning. Use this skill proactively to interpret all user requests and determine the optimal execution path.
plan-down
Method clarity-driven planning workflow using zen-mcp tools (chat, planner, consensus). Phase 0 uses chat to judge if user provides clear implementation method. Four execution paths based on automation_mode × method clarity - Interactive/Automatic × Clear/Unclear. All paths converge at planner for task decomposition. Produces complete plan.md file. Use when user requests "create a plan", "generate plan.md", "use planner for planning", "help me with task decomposition", or similar planning tasks.
uloop-get-logs
Retrieve Unity Console logs via uloop CLI. Use when you need to: (1) Check for errors or warnings after operations, (2) Debug runtime issues in Unity Editor, (3) Investigate unexpected behavior or exceptions.
Unnamed Skill
Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edits and batch operations. NOT for file I/O or script authoring.
uloop-hello-world
Sample hello world tool via uloop CLI. Use when you need to test the MCP tool system or see an example of custom tool implementation.
uloop-execute-menu-item
Execute Unity MenuItem via uloop CLI. Use when you need to: (1) Trigger menu commands programmatically, (2) Automate editor actions (save, build, refresh), (3) Run custom menu items defined in scripts.
Unnamed Skill
Get Unity project information via uloop CLI. Use when you need to: (1) Check Unity Editor version, (2) Get project settings and platform info, (3) Retrieve project metadata for diagnostics.
uloop-execute-dynamic-code
Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edits and batch operations. NOT for file I/O or script authoring.
uloop-unity-search
Search Unity project via uloop CLI. Use when you need to: (1) Find assets by name or type (scenes, prefabs, scripts, materials), (2) Search for project resources using Unity's search system, (3) Locate files within the Unity project.
uloop-focus-window
Bring Unity Editor window to front via uloop CLI. Use when you need to: (1) Focus Unity Editor before capturing screenshots, (2) Ensure Unity window is visible for visual checks, (3) Bring Unity to foreground for user interaction.
uloop-get-hierarchy
Get Unity Hierarchy structure via uloop CLI. Use when you need to: (1) Inspect scene structure and GameObject tree, (2) Find GameObjects and their parent-child relationships, (3) Check component attachments on objects.
codex-code-reviewer
Systematic code review workflow using zen mcp's codex tool. Use this skill when the user explicitly requests "use codex to check the code", "check if the recently generated code has any issues", or "check the code after each generation". The skill performs iterative review cycles - checking code quality, presenting issues to the user for approval, applying fixes, and re-checking until no issues remain or maximum iterations (5) are reached.
uloop-get-menu-items
Retrieve Unity MenuItems via uloop CLI. Use when you need to: (1) Discover available menu commands in Unity Editor, (2) Find menu paths for automation, (3) Prepare for executing menu items programmatically.
uloop-get-provider-details
Get Unity Search provider details via uloop CLI. Use when you need to: (1) Discover available search providers, (2) Understand search capabilities and filters, (3) Configure searches with specific provider options.